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Final Gamecube Roundup

As I made my way through the Gamecube’s library, as with the PS2’s library I ended up coming across quite a few games that I didn’t really feel like doing full reviews for, either because I didn’t like them, or because I did like them but couldn’t think of that much to say. So here are my rapid fire thoughts on a bunch of Gamecube games that I did play, but didn’t feel qualified for a full retrospective.



Animal Crossing


I know the Animal Crossing series is pretty popular nowadays, and I can sort of see why people enjoy them. But for me, this game felt a bit too close to the mundanity of real life for my liking. If I wanted to deal with real life, then I would just deal with real life itself, not a cutesy version of real life. I’m sure it’s a decent enough game, but it wasn’t for me. Maybe the other games are better, I don’t know.



Baten Kaitos: Eternal Wings and the Lost Ocean


This seems like an okay game, and if you like JRPGs you’ll probably like this just fine. Personally I don’t like JRPGs, at least in general, and while there are a few rare exceptions, this was not one of them.



Beyond Good and Evil


This game has gained quite the cult following over the years, though at the time it was overshadowed by other titles, in part because the publisher prioritized marketing Prince of Persia Sands of Time over this. Which frankly was warranted, considering that Sands of Time is better. This game isn’t bad by any means, I can see why people like it, and there’s nothing really wrong with it, but it never clicked for me. I did like the characters, but the gameplay was just kind of alright. Not bad, but I guess it just wasn’t for me.



Chibi Robo


This is a very…odd game, to say the least. It’s a lesser known title for the Gamecube in which you take control of a small robot called Chibi Robo, and your job is to make the family that purchased you happy. You do this by exploring the house, doing various chores, interacting with the three family members, and gradually unlocking more abilities.


The game is very relaxed and low stakes. While there are some problems and arguments that occur, all of them are relatively minor. Like in Pikmin there’s a day night cycle, and when a day ends you stop whatever you’re doing and return to your home base in the living room. Unlike in Pikmin though there’s no time limit, and thus no real sense of urgency. As a result, you’re free to explore the house and complete the various tasks needed to make progress at your own pace.


The one major curveball is that like in Toy Story the toys come to life whenever the humans aren’t around, and on top of that Chibi Robo can also talk to some of the animals he encounters in and out of the house. In many ways this game feels a bit like Toy Story, the main differences being that the main character is a robot, not a toy, and you can definitely tell that this game was made in Japan given some of the rather, ah, eccentric choices made.


So basically it’s a game where you play as a tiny robot who spends most of his time roaming around a modestly sized house doing chores and dealing with the family's rather mundane domestic problems. It sounds like it would be rather boring, and I can understand if some people do think it’s boring. But the game still has a certain charm about it that kept me playing, and I was actually having fun, for the most part. The characters are all very quirky and likable, and managing the difficulties of navigating certain obstacles posed by the environment because you’re a tiny robot is rather engaging.


While this game is fun, it does have some shortcomings. The battery life of Chibi Robo is rather annoyingly short, so you’ll constantly be forced to run for an outlet and recharge, though considering you recharge almost instantly I suppose it balances out. Navigating certain environments and obstacles can get rather annoying, especially when the camera doesn’t always cooperate, and while the utilibots the game gives you to reach more areas are nice, I think the game would have benefited from a few more of them, and if they had been more flexible in how you used them.


In summary, Chibi Robo isn’t a great game, but it is a fun little gem, and I enjoyed my time with it.



Eternal Darkness


The first M rated game ever published by Nintendo, this game is also fairly well known as an underrated horror classic for the Gamecube. I’ve heard of it a bit over the years. I knew it had a sanity mechanic, and I also knew that it apparently did things to make it seem like it was messing with your TV settings or even deleting all of your progress. But beyond that I didn’t know much.


The premise of the game is a young woman named Alex investigates an old manor after her grandfather is brutally murdered. She discovers an old book called the Tome of Eternal Darkness, and begins to read about the various accounts of people detailed within.


The game switches back and forth between Alex exploring the manor and finding more pages for the Tome, and playing through each chapter as a different character from a distinct time and place from human history, all of it weaving together in an unsettling but compelling narrative of lovecraftian horror. The game has a solid atmosphere, and I was getting really creeped out at several points. Initially the game looks like it’s going to be very similar to Resident Evil, given the old creepy mansion, but very quickly becomes something uniquely its own.


Unfortunately, the game makes several missteps. The more minor one is that the sanity effects are kind of hit and miss. I think Amnesia the Dark Descent did a better job with this sort of thing, as it made the loss of sanity noticeable but not blatantly in your face. Some of the sanity effects in Eternal Darkness are genuinely unnerving, but others are just kind of annoying. Generally speaking breaking the fourth wall is a terrible idea for a horror game. You’re supposed to be getting immersed in the game’s environment and atmosphere, and overtly reminding the player that they’re just playing a game only kills the immersion.


But the biggest flaw is an inability to save during the chapters. So if you die in the middle of the chapter, you have to do everything again from the top. And having to wade through a bunch of cutscenes and enemies and puzzles just so I can have another crack at the problem that killed me, only to have the next problem kill me and then having to wade through all of it yet again is not scary, it’s infuriating. As much as I wanted to like this game, as much as it did so many things right, this one flaw was bad enough that for the sake of my sanity I had to give up. Punishing people for playing your game is usually a bad idea, but it’s an especially bad idea for a horror game, as horror games are supposed to be scary, not rage inducing.



Fire Emblem: Path of Radiance


I used to really like Fire Emblem, but recently I’ve kind of lost interest. I haven’t played Three Houses yet, but I have played all of the GBA and 3DS titles. Overall Fire Emblem Awakening is my favorite, and it’s still one of my favorite games of all time, but the other titles have their fair share of problems. Fates was the last game I was truly hyped for, not just for Fire Emblem but in general, and while it was a good game it also made a lot of mistakes, most of which can be attributed to it trying way too hard to be like Awakening instead of embracing its own identity. Shadows of Valentia had excellent presentation, but the gameplay was far too faithful to the original game it was remaking, resulting in it feeling painfully shallow and archaic compared to the other 3DS titles. Not to mention you have to do an insane amount of grinding if you want to have a prayer of actually beating the game. I love the GBA games for their style, aesthetic, and elegance, but the inability to turn off permadeath makes me very reluctant to go back to them now. Yes, I know permadeath is a staple of the series, and in theory it forces the player to make careful choices, as there are permanent consequences, but in practice it just punishes the player for the slightest miscalculation and actively kills the pacing. But that’s a discussion for another time.


Where does Fire Emblem: Path of Radiance fit in all of this? Having not played it until recently, I’d say it’s fine. Not amazing, but fine. If you like the other Fire Emblem games you’ll probably like this too. But I don’t think the overall style or presentation is as good as it is for the GBA or 3DS games, and in my opinion the story and characters are pretty bland. It’s a good game, but it didn’t grab me, and if you don’t like Fire Emblem it won’t be the one to win you over.



Gladius


This game has a somewhat intriguing premise, but the combat is one of those awful real time and turn based hybrid systems that I really can’t stand, so I didn’t play it for very long.



Harvest Moon


I played several of the Harvest Moon games released for the Gamecube, but none of them really grabbed me. I did actually like the original Harvest Moon game for the SNES a little, but these ones just didn’t have the same appeal. I’ve heard some people say that Stardew Valley is better than any of the Harvest Moon games, and they’re probably right, so I’ll just give that a try at some point, though I have no idea when I’ll get around to it.



Ikaruga


I didn’t really know much about this game other than people seem to like it. After playing it, I can say I am not one of those people. It’s a shoot 'em up, and while it’s fine, this is not a genre I particularly care for.



Lost Kingdoms


From Software are now practically legendary thanks to Dark Souls and the lasting impact it’s had on the gaming industry. But this wasn’t always the case, and in the 90s and early 2000s From Software made a lot of games that were either mediocre or just straight up garbage. Lost Kingdoms is one of these games. It’s not bad by any means, but it’s not really that great either. The card system it uses for battles is somewhat interesting, but the game never grabbed me, and I didn’t play it for very long.



Luigi’s Mansion


While this game got a rather mixed reception when it first released, as people were disappointed by the lack of a real Mario platformer when the Gamecube launched, over time it’s gotten the respect and love it deserves. While I can recognize that most of the classic Mario titles are great games, when it comes to the mainline games personally I don’t really find them to be all that engaging or interesting. They’re fine, but they don’t hold my attention. It’s the odd spin offs that I tend to like the most, as they experiment with the established Mario format in unique and creative ways.


Obviously the core concept of Luigi’s Mansion is very similar to Ghost Busters, but as a kid I never saw Ghost Busters, and the premise works perfectly fine even if you aren’t familiar with that movie. The core gameplay of wrangling ghosts and exploring the mansion is unique and intriguing, and the game constantly finds new ways to spice things up. Plus it’s nice to see Luigi getting more attention. I realize nowadays Luigi is no longer quite as overshadowed by Mario as he once was, but back when this game was first released having a game starring Luigi was pretty unexpected.


While the game is clearly not a horror game, it does still have a pretty solid atmosphere. The mansion is an incredibly well designed and memorable location, and even when you’re not fighting with ghosts, simply making your way down the halls is still quite compelling. The empty mansion has a tranquil beauty to it, yet there’s still a slightly sinister air permeating the whole thing. The overall presentation is a bit on the goofy side, but it does have a few dark and macabre moments, and while it’s not scary, it is a bit spooky at times. It’s the perfect game to introduce to kids if you want to show them something that’s horror adjacent but won’t scar them for life like actual horror would.


My only real problem with the game is that it feels too short. It’s hard to find that sweet spot of the perfect length, but some games manage to hit it, and others don’t. I definitely prefer a game to bow out early than to overstay its welcome, but it’s still disappointing if a game feels rushed or not quite fully fleshed out. I don’t think Luigi’s Mansion needed to be much longer, but one or two more areas to explore would have been nice. I also think the elemental aspect where you can play around with fire, water, and ice wasn’t fully developed. You use the elements to solve a few environmental puzzles and fight a few specialized ghosts, but it doesn’t feel like the concept was utilized to its full potential.


But while it’s on the short side, Luigi’s Mansion is still a unique and finely crafted game that holds up even years later. I don’t know if the sequels are better, because at the time of writing I don’t really know that much about them. I do vaguely remember playing Luigi’s Mansion 2 when it came out, but I don’t remember very much about it. I do recall being disappointed that it was mission based, so you couldn’t freely explore at a more organic pace, and as a result I didn’t play it for very long. But I’d have to go back and try it again at some point to really do a proper comparison. And I literally know nothing about Luigi’s Mansion 3 other than the fact that it’s a game that exists. It sounds like people liked it, so I’ll probably give it a try at some point. But for now, I’m satisfied with the original.



Mario Golf: Toadstool Tour


I gave this a try, but it didn’t grab me. It’s Mario meets golf. I don’t really like golf that much, so I didn’t really like this very much.



Mario Power Tennis


I liked this a bit more than the Mario Golf one, but it still didn’t really grab me. I used to play Tennis in high school, so that might explain why I have a bit of a soft spot for this. Even so, if I was going to play Tennis again, I’d rather play actual Tennis as opposed to playing an imitation of Tennis. When it comes to video games I prefer ones that allow you to do activities you couldn’t do in real life, because if you can do it in real life then why aren’t you doing it in real life? Yes there are exceptions, but it holds as a general rule.



Metal Arms: Glitch in the System


I’ve heard of this game a few times over the years. I know it has a bit of a cult following, and I saw it used as an example of how fucked up copyright law is, since the people who actually made the game no longer have any say over it, and all too often the copyrights for IPs are owned by corporate ghouls as opposed to the people who actually made them.


Having now played the game, I’d say it’s fine. Not bad, but not amazing either. It does have a quirky and memorable sense of humor, but the actual gameplay is just kind of okay. I can see why people like it, but it didn’t grab me, and I don’t think it’s anything special. Still, it would be nice if the original creators were given the rights back, but sadly that’s not the world we live in.



Metroid Prime 2


So as I explained in my Metroid Prime review, while I can fully see that Metroid Prime is a great game, and I can understand why people consider it to be one of the greatest games of all time, for whatever reason it just didn’t click for me. I’d heard Metroid Prime 2 got more mixed reactions compared to the first game, so I figured maybe it would work out this time. Since most people like Metroid Prime but I didn’t, maybe this time I would enjoy Metroid Prime 2 more since not as many people liked it. Unfortunately, this did not happen. Not only did Metroid Prime 2 fail to really engage me, I can see why people don’t consider it to be as good as the first one.


It also really bugged me how the game stripped Samus of most of her powers at the beginning again. It was mildly annoying in the first Metroid Prime, but since it’s the first 3D Metroid game it gets more of a pass for that. But doing it again in Metroid Prime 2 is just irritating and lazy. Metroidvania is about gradually unlocking new powers and abilities that open up new areas and paths as you progress through the game. With the Metroid series though it seems to have a bad habit of just taking away Samus’s abilities at the start of each game rather than actually taking the time and effort to come up with new abilities and obstacles.


It seems like Metroid peaked fairly early. Super Metroid and Metroid Prime were two stand out masterpieces, and everything since then just seems to have been halfhearted retreads of things they already did, and did better. But admittedly my opinion on Metroid isn’t worth much, since I never really got into the series.



Pokemon XD: Gale of Darkness


Oh boy. While Pokemon Colosseum was flawed, I still enjoyed it because at least it was trying something a bit different from the usual Pokemon formula. So I was a little optimistic for Pokemon XD, since it’s a pseudo sequel to Pokemon Colosseum. Unfortunately it seems that Pokemon XD went out of its way to take everything that made Pokemon Colosseum unique and suck the life out of it.


First big problem, Pokemon XD goes out of its way to hand hold players and has a bunch of tutorials and explanations and mind numbingly easy battles at the start that you have to wade through before getting to the actually interesting stuff. One of the major appeals of Pokemon Colosseum is that it didn’t do that. It was marketed toward Pokemon fans, knew full well that lots of people already know how Pokemon works, and so got straight to the exciting bits and battles with minimal explanation. Pokemon XD doing all of this hand holding is not only annoying, it makes no sense, since pretty much everybody who plays Pokemon XD will either have already played Pokemon Colosseum, or played one of the other Pokemon games, and either way doesn’t need to have a bunch of tutorials spoon fed to them.


Second big problem, the protagonist. The protagonist of Pokemon Colosseum, while a bit of a blank slate, was interesting because he had a clear history and character. He’d previously been a part of a gang that stole Pokemon from people, and it was established that he was one of the best at snagging, which all but confirms that he must have done some morally dubious stuff. For most of the game he and the female deuteragonist work together to stop Cypher and rescue the Shadow Pokemon, typical hero stuff, but his past raises a lot of interesting questions. Why did he join Team Snagem? What caused his change of heart and made him turn on them? Does he feel guilty for his past actions? Are his attempts to stop Cypher his way of atoning for the bad things he did before? We don’t get any definitive answers to these questions, but it’s fun to speculate, and they did a lot to help give Pokemon Colosseum a slightly darker and more mature edge.


The protagonist of Pokemon XD, by contrast, is a painfully generic goody two shoes little brat with no discernible personality whatsoever. I guess they were trying to do the thing that most other Pokemon games do and make the main character a blank slate for the player to project onto. But the thing that made Pokemon Colosseum unique and interesting was precisely that it WASN’T just doing what every other Pokemon game did. Also, making your character a blank slate doesn’t automatically make them more relatable, and conversely giving your character a definitive back story and personality doesn’t automatically make them less relatable. Case in point, I like and remember the protagonist of Pokemon Colosseum far more than I do the protagonist of Pokemon XD.


The final big flaw with Pokemon XD is that it’s pretty much just a retread of Pokemon Colosseum. There’s a few new concepts and locations, but for the most part it’s the same kind of thing again, which is rather disappointing. Ideally you want a sequel to take things to a new level or in a new direction, not just go over the same ground again.


It does have its moments, and I do like how your starting Pokemon is an Eevee, and you can choose what to evolve it into. But for the most part it’s really not all that great. I would recommend playing Pokemon Colosseum first. If you like Pokemon Colosseum and want to play something similar to it then give Pokemon XD a try. But if you didn’t like Pokemon Colosseum, Pokemon XD is a definite skip.



Resident Evil 4


The PS2 version was my introduction to Resident Evil 4, and it instantly became one of my favorite games of all time, and I can see why it’s so widely acclaimed. But I was curious to see how the Gamecube version compared. I know that the Gamecube version was the original version, and the PS2 version was a port, but after playing through the Gamecube version I have to say that they did a great job with the PS2 port, because at the core both versions are the same, though there are some differences.


The Gamecube version has noticeably better graphics, which was a pleasant surprise, but graphics aren’t the thing I care about most, and the PS2 version is still fun. Of course, if the only difference between the two versions was the graphics then I would say that the Gamecube version is better, but there are a few other differences.


The most notable difference is the distribution and placement of enemies. It’s mostly the same, but there were a few sections that were noticeably more obnoxious to get through in the Gamecube version. Now, I’ve played Resident Evil 4 a lot, and know it practically inside and out, so the additional challenge didn’t bother me too much. However, these sections probably would have pissed me off if I’d had to get through them when I first played the game. The PS2 version also had a system in place where if the player was struggling the difficulty would ease off a little, and conversely if the player was doing really well it would throw in additional challenges. As far as I can tell the Gamecube version doesn’t have this system, and every set piece and enemy encounter plays out more or less the same regardless of how well or poorly the player is doing.


Another difference is the distribution of ammo. The Gamecube version is too generous with certain types of ammo, as there were some weapons that never came close to running out, while at the same time being too stingy with other types of ammo. During one of the runs I tried to use the mine thrower, as I think it’s a fun weapon, but the Gamecube version literally never spawned any more ammo for it, so I had to stop using it almost immediately. The PS2 version was much better about how it distributed its ammo, never feeling too generous or too stingy, and adjusted itself to accommodate the player’s current arsenal in a way the Gamecube version never did.


So having played through both versions several times, on the whole I actually think the PS2 version is better. Sure, the Gamecube version is prettier, but the PS2 version is more balanced and provides a slightly better experience. Still, the Gamecube version is by no means bad. It’s still Resident Evil 4, which is one of the best games of all time, and it’s still a ton of fun to play regardless of which version.



Resident Evil Zero


This one is pretty simple. It’s a prequel to Resident Evil, and has the same gameplay and style as the Resident Evil Remake. So if you liked the Resident Evil Remake you’ll like this, and if you didn’t, then you won’t. I didn’t like Resident Evil Remake very much, and this one didn’t do much for me either.


I will give it credit for having a slightly different setting and premise. While you still play as a police officer, she’s young and inexperienced, so you still feel somewhat vulnerable while playing as her. Unfortunately she almost immediately teams up with a runaway felon so that they can both survive the horror stuff going on, and having another person with you undermines the feelings of isolation and dread you’re supposed to get from a horror game. I know that they don’t really trust each other, which does make things a little uncomfortable, but it still undermines the tension you’re supposed to feel in a horror game.


Also, the stupid inventory system from Resident Evil Remake is back, except it’s even worse, because now you have to juggle the limited inventories of two people, doubling the annoyance. Honestly I didn’t play this one for very long, as I could tell pretty quickly that it just wasn’t for me.



Sonic Adventure 2


I have a few vague memories of playing this game at a friend’s house when I was a kid, and I figured I’d give it another go, since people say this is one of the good Sonic games. Well, if this is one of the good ones then I shudder to think of just how atrocious the bad ones must be. To be clear, this game is not bad, but it’s not great either.


I’m not a Sonic fan, never have been and probably never will be. I kind of get why people like him, as the character design is pretty unique, but the games just aren’t my thing. I don’t even really like the original 2D Sonic games, and personally I think Mario absolutely blows Sonic out of the water in terms of quality.



Star Fox Adventures


I’ve heard rather mixed things about this game. Primarily I’ve heard that Star Fox fans don’t like it because it’s not really a Star Fox game despite the title. I liked the older Star Fox games, but I didn’t love them, and so I was open to something different. Unfortunately, this game didn’t really work for me.


As some people know, Star Fox Adventures initially was supposed to be an original IP called Dinosaur Planet, and it only became Star Fox Adventures after Nintendo interfered and changed things around. The end result is a game that lacks focus. Sometimes it wants to be a sci-fi fantasy adventure that’s similar to the 3D Zelda games, but at other times it wants to be a Star Fox game. It would have been a lot better if it had picked one or the other, because as it is neither is allowed to be fully fleshed out, and the game suffers for it.


It’s not bad, but it’s nothing special either. Which is a shame, because I think if they hadn’t forcefully shoved in the Star Fox stuff it could have been a pretty solid game. Personally I think they should have had Star Fox be a cameo in this game, rather than overhauling the whole thing to be an actual Star Fox game.



Super Mario Strikers


Mario meets Soccer. I gave it a try, I didn’t like it, so I stopped playing. Not bad, but not for me. Next.



Super Mario Sunshine


From what I can tell, this game is considered the black sheep of Mario platformers, kind of like how Majora’s Mask was once considered the black sheep of the Zelda series. But while Majora’s Mask was able to gain the respect and attention it deserved over time, Super Mario Sunshine is still considered the odd one out. As I said before I’m not the biggest fan of the mainline Mario platformers, but I will say that Super Mario 64 and the Mario Galaxy games are a lot better than Super Mario Sunshine.


Which is not to say that Super Mario Sunshine is bad, it’s really not, it’s just kind of…odd. It actually has a lot of weird parallels with Luigi’s Mansion. In both the Mario brothers go to a different setting than normal, and both are equipped with a specialized machine to deal with the various obstacles they encounter. In Luigi’s case it was a haunted mansion and a ghost sucking vacuum cleaner, and in Mario’s case it was a tropical island and an advanced water gun.


But I think the reason that Luigi’s Mansion works while Super Mario Sunshine doesn’t comes down to how they execute their respective ideas. Luigi’s Mansion went all the way, and the whole game is designed around exploring the mansion and sucking up ghosts. Super Mario Sunshine on the other hand is more indecisive. Sometimes it focuses on the water gun, and on Mario’s task of cleaning up the island to appease the local authorities, but at other times it tries to be a Mario platformer, and the two don’t always mesh well together. Like with Star Fox Adventures, it really should have picked one or the other, and trying to do both just results in both feeling underdeveloped, and the game as a whole feels rather mediocre and unfocused. Like I said, it’s not bad, but it’s not that great either.


Also, apparently some of the items and characters in Paper Mario TTYD were references to Super Mario Sunshine, but since I played Paper Mario TTYD first those references flew completely over my head at the time.



The Incredibles: Rise of the Underminer


I played this game as a kid, and I remember liking it, but it’s been a while, so I wasn’t sure how well it would hold up. To my surprise, it holds up quite well.


Taking place right after the ending of the first Incredibles movie, and long before Incredibles 2 was a thing, this game focuses on Mr. Incredible and Frozone’s battle against the Underminer, a villain who seeks to destroy/conquer the world. The Underminer has lots of robot minions and underground facilities, and the two superheroes must smash their way through them all until they can face the Underminer and save the world.


The core gameplay consists of beating up robots and overcoming various traps and obstacles to make it to the next area, where you then beat up more robots. Rinse and repeat, and that’s the game. But the gameplay is really fun, and there’s enough variation in terms of environments and set pieces to keep things from getting stale.


The two characters are both fun to play as, and their powers are very satisfying to use. I also appreciate the elegant simplicity of the upgrade tree. I’ve seen some other superhero type games where the upgrade tree and associated powers get overly complicated and confusing, so it’s nice to see a game that keeps things nice and straightforward.


The game isn’t very long, but it’s as long as it needs to be. It has a fun core gameplay loop, explores it to its full extent, and then bows out without overstaying its welcome. There are a few extra missions, but the main campaign is pretty solid, and quite fun. It’s also well written, as a lot of the verbal banter between Mr. Incredible, Frozone, and the various enemies they face are very funny, and fit the comic book like tone the game is going for.


If you like the Incredibles, or if you just enjoy superheroes even a little, this is a game that’s worth checking out.



The Legend of Zelda: Four Swords Adventures


The Zelda series is very close to my heart, and while I don’t like it as much as Wind Waker or Twilight Princess I still have a soft spot for Four Swords Adventures. It blatantly borrows rather heavily from both A Link to the Past and Wind Waker, but the multiplayer focus is a welcome change of pace. It’s still fun to play even by yourself, but if you can play it with friends it’s even better, though that might be easier said than done nowadays given the hardware issues. Maybe if Nintendo rereleased this game for the Switch, but that doesn’t seem too likely.



Wario World


I actually quite liked this game. It reminds me of Wario Land 4 in a good way. The core gameplay is simple but fun, and the overall visual style and personality of the game is distinct and memorable. This might be a slightly controversial statement, but I actually think that Wario World is a better 3D platformer than Super Mario Sunshine. It might not be as pretty or as expansive, but it is more fun.


And that’s all of them. Next week I’ll go over my top 10 favorite Gamecube games.

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